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Visit this pavilion to learn about new technological solutions that meet instructional and administrative needs. Learn how these applications address issues related to the instructional and administrative use of the electronic infrastructure seen in the Connectivity Pavilion.
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Handheld Planetarium
SkyScout
The SkyScout is a revolutionary hand-held device that uses advanced GPS
technology with point-and-click convenience to identify thousands of
stars, planets, constellations and more. The SkyScout includes entertaining
and educational audio and text information, including facts, trivia,
history and mythology about our most popular celestial objects. Look
up—it's your personal planetarium.
Robotics
FIRST
FIRST, an international nonprofit organization, designs accessible
programs that build self-confidence, knowledge and life skills in
young people, while motivating them to pursue opportunities in science,
technology and engineering. Students, roll up your sleeves.
Remote-Controlled Telescopes
Browser Astronomy
Browser Astronomy gives individuals and institutions anywhere in the
world the ability to use and control powerful, research-class telescopes
remotely over the Internet with nothing more than a Web browser and an
Internet-connected computer. The sky is your classroom.
Robotics
PicoCricket
Explore robotics with a PicoCricket—a tiny computer that can make things
spin, light up and play music. The kit is designed for making artistic
creations with lights, sound, music and motion out of ordinary child's
play. Use your imagination and create!
Robotics
CosmoBot
Telerehabilitation tools that motivate and integrate therapy, learning
and play: CosmoBot™ is a robotic toolkit designed for clinical rehabilitation
and special education. It is controlled by body movements, voice activation,
or Mission Control, an interactive control station. Assistive technology
is inclusive technology.
Innovative Display Technologies
Science On a Sphere
Science On a Sphere (SOS)™ is a room-sized global display system that
uses computers and video projectors to display planetary data onto a
six-foot diameter sphere, analogous to a giant animated globe. Students
can study ocean currents, atmospheric storms, or the Coriolis Effect,
in a way guaranteed to captivate.
Haptic Devices
Fingertip Digitizer
The fingertip digitizer can transfer to personal computers very precise
information about the physical characteristics of an object—and even
can sense the shape and size of a human gland or tumor—when a user taps,
scratches, squeezes, strokes or glides a finger over the surface of
the object. This novel fingertip-mounted haptic sensory digitizer captures
physical phenomena at the fingertip during dynamic tactile activities.
Virtual Laboratory
Virtual Frog Dissection
Using your mouse, pick up the virtual scalpel, cut open the skin, and
explore the anatomy, physiology and evolution of a frog. The V-Frog
offers many experiences not possible with a physical frog, such as watching
a beating heart, studying how the frog digests food, or exploring the
frog's alimentary canal using a virtual laparoscope.
Virtual Learning Environments
SciFair
Enter the virtual science world of SciFair, where students build their
own exhibits and learn how to use the medium of virtual
worlds with the help of online Cornell undergraduate mentors.
Choose your world and learn about biodiversity, crop genetics, asteroids
or tsunamis. You be the judge.
Unmanned Vehicles
VaCAS Unmanned Vehicles
The future of oceanography includes autonomous underwater vehicles. Study
the ocean, make detailed maps of the seafloor, transfer digital data,
and aid in the navigation of surface vehicles. Robotic submarines? Just
like 007.
Holographic Projection
3D Scanning and HoloProjection
Create real-world, fully textured 3D models by scanning objects or scenes
with a 3D laser. Import blueprints and walk around in the 3D world you've
created. Bring your lessons to life.
Virtual Learning Environments
VirtuSphere
Wearing a wireless head-mounted display, step inside the VirtuSphere
and immerse yourself fully in a virtual environment. Run, jump, climb
or crawl your way through a Brazilian rain forest. Explore the ruins
at Machu Picchu. Get into the game.
Handheld Augmented Reality
HARP
The Hand-held Augmented Reality Project (HARP) uses wireless handheld
computers to teach math and science skills through a series of activities
that draw on the attributes of students' surroundings. In the "augmented
reality" environment, virtual images have been layered on top of
those in the real world. HARP uses global positioning system (GPS) technology
to track a person's movement and to confront him with a computer-generated
image or situation pertaining to the scenario. A sample HARP activity,
dubbed "Alien Contact," assumes that aliens have landed on
Earth; students must work through math and literacy problems to figure
out why the aliens have landed. |